Archive for April, 2010

As I prepare for Tonight’s start to our weekly journey into ICC, I cant help but wonder if this will be another  night of Xav being a grease spot on the floor. Last week it was almost a running joke that, if Xav didnt die then we did something wrong.

I have a tendency at times to run the wrong direction when the raid leader yells Run!! Or I’m completely out of position when something bad happens. I pay attention, during commercial breaks from America Idol. I also see the bad stuff on the floor, after my RL Yells at me for standing in the goo.

Its fun though, and although we are there for progression, its still funny at times when I have discovered a new way to die. My guildies all have great senses of humor, and no one really gets uptight about my obvious lack of skill compared to theirs. Thats what its all about anyway, having fun. I dont think I would be happy in a raid group that treated the game like a second job. They bring me along as their token sacrifice, and they like my mana cookies, but thats okay, I’m pefectly happy with the arrangement and the people I raid with.

If any of you ever slip into Cenarion Circle / Alliance, Look us up. We are Phoenix Foundation, Progressive Raiders without the Hardcore mentality.


Deepwater Horizon

Sorry guys no update or ramblings today, My heart is broken. I work offshore, not for transocean, but I feel the pain of brothers lost. I really have no interest in the game today, only want to reflect and pray for families in pain.

I’ve logged on several times today to end up staring at the screen not in the mood to do anything.

The only comparison I have to this feeling is when 9/11 happened, I had only been gone from the fire dept. a few months, the fallen firefighters cross my mind even today.

Those of a religious belief please pray for the missing and the families of those men, these wounds will take a long time to heal.

Hug and kiss your familly tonight, call your Mom and Dad, no one is guaranteed tomorrow.

If you will indulge me this moment, this has nothing to do with WoW.

When I was a kid we had a meal, usually twice a month, that I grew up thinking was a delicacy. Rice w/ tomato gravy and homemade biscuits, that’s it, no meat. My parents always acted like it was such a treat, that’s why we only had it twice a month. My daddy would rave about it saying it must be someones birthday or something, and momma would blush and say she was just taking care of her boys.

When I got to be an adult, Looking back, I realized that there was no meat in the house the day before payday, and momma was cooking all she had. My parents made me firmly believe that meal was special.

Now, as an adult with children of my own, That meal was more special than my momma could imagine.  It taught me a very important life lesson, one that I hope I pass on to my kids.

There was a time when I was going through a divorce with my first wife, that there wasn’t much food in my house. The kids were with me a lot because my schedule as a fireman allowed it. Many nights I would cook for the kids and I wouldn’t eat until they were through. I wanted to make sure they had full tummies. If they ate most of it, I would eat what they left on their plate.

I’m not looking for sympathy as times are a lot better now, I’m still driving the life lesson point home.

Can you guess what that lesson is?

In my best Mississippi redneck dialect, It aint whatcha got that counts, its whatcha  do with it that counts.

Gonna call Mom, I need some homemade biscuits.

Broke Mage is Broke

I need help from my readers, all 3 of you. How do I make gold in game. I for the life of me cannot accumulate any gold. I don’t spend a lot really, but I cant seem to make any. I know I know, dailies. Ugh, they are so boring. What makes it more baffling to me is :

1-    I have a main that has 450 tailoring/Enchanting

2-    I have 2 450 miners

3-    I have a 450 skinner

4-    I have a 450 jewelcrafter

5-    I have a 450 herb/alchemist

I should be rolling in the money, right? I’m doing something wrong. I see guys all the time in screenshots ( you know the ones with their gold in the fubar bar), that have more gold than Midas, yet I’m lucky to have 300-400 gold between all characters at any given time.

Is farming my best route? I need help because I’m sick of being broke. I ran out of flasks last night in ICC on a progression night no less, and was ashamed to tell anyone. I finished the night on guru’s elixir and was out of them on the last attempt.

Does anyone wanna be my money manager? I sure need one. Does anyone else have the same problem I have?  What have you done on your realm that worked for you?

Ugh!! I blame the Murlocs (universal health care supporters)

Xavieria: What the Hell are you doing ShoDORKan?

Shodaran: I’m whoopin this practice dummies ass to build up my Unarmed skill, I want the Knuckle Sammich Achievement.

Xavieria: Ahhhh…Lemme know how that works out for you…*giggle*

Yes friends, I actually did this once upon a time with one of my first characters. Had it not been for a very nice passer-by, I may still be there skull thumping that dummy. This is how it went down, I decided that the best and easiest way to build my unarmed skill up was to do what we just discussed. I was about level 30 or so and right in the middle of a flurry Sugar Ray Leonard would have smiled at, I get a whisper.

Nice 70 palladin: Ummmm…What are you doing?

Me: I’m building my unarmed skill up *thinking Duh, what does it look like*

Nice 70 palladin: I don’t think that works, I think you may have to hit actual mobs.

Me: Really? Are you sure? Damn!

Nice 70 Palladin: You get an “A” for effort though, Bye.

As he rode off, I wondered what his guild chat was like at that moment and if I may as well delete this character now to save myself the embarrassment of ever seeing him again.

I sat and stared at this topic for a long time, not knowing what I wanted to write. I knew I didn’t want to write a guide, and quite frankly, I’ve created and deleted so many alts after they were level 14-17, level 1-10 is simple and mind-numbing.

I decided to share with you my very First level 1-10 experience. This is my first and only MMORPG to ever play. I was a year into play before I knew what MMORPG stood for, and the way I found out was embarrassing. I was in GameStop purchasing the BC expansion and the salesman asked how much I was enjoying playing a MMORPG, I replied quite smugly “I don’t play MMORPG, I play WoW.” Thank you Mister GameStop dude for not having a heart attack as you laughed at me, your face was turning purple, and to be honest I’m a little rusty on my CPR skills.

So, I roll a Nelf Warrior, because I think that a warrior would represent all that is good in My personality, right? Plus, one of the guys that got me to play has a warrior and it sounds cool. As a side note here, the guys that got me into the game had made an agreement with each other to let me flail along without help for awhile, after all, they did it without any help.

The opening screen comes up and my first thought is “this doesn’t look like what I’ve been seeing on their screens, I must be in the wrong place.” I find out before I go any further that this is my “starting zone.” So, I log back in and look around, “Oh look, theres a guy with an exclamation point over his head, lets go see whats up.” After 20 minutes of running through him, jumping around him, and clicking the few buttons I have on screen, I accidentally hit right click *AHA!!* Now we’re cooking with grease. After reading the quest text 20 times, I accept and notice a few others around, so I go and read their quest text 20 times each and accept each (even though I didn’t like the sound of one).

Ok, now I’m a good hour into this and havent done anything, but I also don’t realize that I’ve been staring at my screen for an hour, seems like I just sat down.

I begin questing, or I should say I begin killing. I kill everything in sight not exactly sure how this whole quest thing works, sometimes I’m getting credit towards a quest, other times I’m not. I pull up the quest log and reread all the quest, ok gotcha, now I have a plan. On the very next kill I ding level 2 and have no idea what just happened. This big flash of light hits me and I just know I’m dead. Hmmm, nothing happened, ok more killing. I kill the wolves and run back to turn it in, first one done. The very next quest I turn in I get hit by that big beam of light again, this is starting to concern me. At this point I figure out I can scroll back the text in my chat box and with this discovery I’m able to finally solve the mystery of the random light explosion on my character.

I enjoy similar struggles for another level or 2, then its time to expand my horizons and move into the next area. It took me awhile to figure out that if you stay on the road traveling your survival rate increases dramatically. This is where I’m first exposed to rested xp. I run up the ramp into the inn and all of a sudden there are z’s where my level is supposed to be, this cant be good. If my character is sleep walking he will die quickly in this very hostile environment, but I am greatly relieved that when I run back out, he wakes up *whew*. Another side note- I am well into my 20’s before I figure out rest=good.

At this point, I’m about 3 days into the game, yep 3 days, sad I know. Up to this point I have been in wisp form more than in regular form. I am a monstrous level 6 at this time and I still don’t realize that most of these NPC’s standing around can help me in one way or another, the only ones I’ve talked to are the vendors to empty my one bag. I continue to ignore them, I don’t need no stinking tradeskills.

I do notice that heroic strike isn’t packing the oomph! that it used to and that’s beginning to concern me as well, but I’m able to struggle through 2 days of questing to get to level 9 and get sent to Darnassus.

Darnassus, it must be a wondrous place and I should receive a heroes welcome after all of my accomplishments. As I approach the city, the first thing that comes into sight is that big-ass tree looking guy and he scares the bejeesus out of me. I spend at least 15 minutes trying to skirt the area to get in the city without him melting my face. It’s a few trips later that I discover he’s a good guy since he has a exclamation point over his head.

As I come up the steps the first NPC that I scroll across ( yep, I finally figured out by scrolling over an NPC, it tells you who they are) is a WHAT? A WARRIOR TRAINER? WTF!! You mean I can receive training to become more awesome? So, I click on him and am delighted. OMG…it must be Christmas, look at all that cool stuff..Wait.. I have to pay for it? But I spent all my money on weapons and armor from the vendor, and of course I had to buy food and water. That’s right sports fans, I bought water, gotta keep that mana level up (whatever mana is). But wait, My bag is full, so I go sell everything and come back only to discover I cant get everything.

I eventually discover various websites ( who’da thunk? websites about a game, what will they think of next?) these websites, along with actually reading the manual that came with WoW, finally set me upon the right path. This toon has been long gone as I moved on to bigger and better ones, but the pain of struggling through those first 10 levels is forever etched in my mind.

Shodaran: Is it my turn yet? Can I go now?

Darkmystic: Please, by all means enlighten us, if you must. Your wealth of knowledge and experience on the subject should provide us with insult fodder for quite awhile.

Shodaran: Huh?

Xavieria: /facepalm

To be honest, I haven’t been playing a pally long enough to do anything but copy and paste the cataclysm changes. I’m not going to do that as there are many great blogs out there with great insight into how the changes affect the class. Two of my favorites are linked here:

So, however you like to receive your info, be it humorous or serious and insightful, there’s your fix.

What I can tell you is why I enjoy Shodaran. It has been said several times that a paladin is easy to play but difficult to master. I truly enjoy facerolling DPS good enough to enjoy heroics. In todays WoW society where Gear Score is king, without decent numbers, its hard to get a group to stay together.

It’s a catch-22, to get better gear ergo better gear score, you have to run heroics for badgers. If you show up for a random heroic in quest gear and on first pull do a whopping 1100 dps, guess what? That’s right, either you get booted or the whole group disintergrates.

As a ret pally, I can faceroll the numbers to stay in group, plus I get the experience I need to progress to harder content when my gear allows. The only other class that can do that, in my opinion, is a DK.

My only hope is that my skill level with this class is up to par by the time Cata is released so that I may adapt to the changes.

I’ve been reading, with a noticeable lack of interest, the Priest class preview for Cataclysm. I refuse to bore you with the complete wall of text like Xav did, and will instead just quote a few notables. Shall we take a look together? *nods*

Heal (available at level 16): While priests already have a spell called Heal, the existing version becomes obsolete at higher levels, which is something we intend to change in Cataclysm. Introduced at a low level, the “new” Heal spell will functionally work much like a down-ranked Greater Heal did in the past, adding more granularity to your direct-healing arsenal. If you need to heal someone a moderate amount and efficiency is an issue (making Flash Heal the incorrect spell for the job), then Heal is what you want to use. Heal is intended to be the priest’s go-to direct-healing spell unless they need something bigger (Greater Heal) or faster (Flash Heal). We will be following a similar philosophy with all the healing classes

I cant say that I care for this. Does this mean they are going to make FH inefficient? I don’t struggle with mana levels too bad even on long fights. FH is my spam heal at the moment, if Blizz makes it expensive, I wont be pleased.

Inner Will (level 83): Increases movement speed by 12% and reduces the mana cost of instant-cast spells by 10%. This buff will be exclusive with Inner Fire, meaning you can’t have both up at once. Inner Fire provides a spell power and Armor buff; Inner Will should be useful on a more situational basis.

This is useless to me if I cant have it up at the same time IF is. I say that, but if we get ganked on mana cost, maybe, except I dont use many Instant cast spells.

* Mana will be a bigger consideration for all healers. We aren’t trying to make healing more painful; we’re trying to make it more fun. When the cost of a spell isn’t an issue, then casting the right spell for the job is less of an issue because you might as well just use your most powerful spell all of the time. We are, however, getting rid of the five-second rule, because we don’t want to encourage standing around doing nothing. We’re also going to cut back on the benefits of buffs such as Replenishment so priests (and all healers) don’t feel as penalized when those buffs aren’t available.

AHA!! Now we see why they said FH was going to be inefficient, they are going to have healers going OOM constantly until we get used to this.

In the long run, It really is not that big of a deal. I’m a holy priest and will continue to be one. New specs will evolve to overcome any obstacle mana issues will cause.

I’m not one that’s over giggly and anxious about Cataclysm, but in the spirit of many blogs around, I will list the previews that pertain to me. I will also be shamelessly copying Ambers style of commenting on the areas that make my ears perk up.

If you have never visited Ambers blog, You are missing out. Check it out

Now, on to the meat-n-taters, so to speak. Today students, we will discuss the preview of the Mage class. There will be time at the end of this session to bitch, moan and groan, so please hold all perishable items you intend on throwing at me until then, thank you very much.

Pulled from

Quote from: Bashiok (Source)
In World of Warcraft: Cataclysm, we’ll be making lots of changes and additions to class talents and abilities across the board. In this preview, you’ll get an early look at what’s in store for the mage class, including a rundown of some of the new spells, abilities, and talents, and an overview of how the new Mastery system will work with the different talent specs.

New Mage Spells

Flame Orb (available at level 81): Inspired by Prince Taldaram’s abilities in Ahn’kahet and Icecrown Citadel, this spell allows the mage to cast a flaming orb that travels in front in a straight line, sending beams that cause fire damage to passing targets. Once it’s cast, the mage is free to begin casting other spells as the Flame Orb travels. While the spell will be useful to any spec, Fire mages will have talents that improve it, possibly causing the Flame Orb to explode when it reaches its destination.

Of course Fire mages will benefit the most, after all Arcane will most likely be butt-nerfed

Time Warp (level 83): Grants a passive Haste effect much like Bloodlust or Heroism to party or raid members. It also temporarily increases the mage’s own movement speed. Time Warp will be exclusive with Bloodlust and Heroism, meaning you can’t benefit from both if you’ve got the Exhaustion debuff, though the movement-speed increase will still work even when under the effects of Exhaustion.

Movement shmovement, that’s what blink is for. The haste would be nice independent of heroism.

Wall of Fog (level 85): Creates a line of frost in front of the mage, 30 yards from end to end. Enemies who cross the line are snared and take damage. The mana cost will be designed to make Wall of Fog efficient against groups, not individuals. This spell is intended to give mages a way to help control the battlefield, whether the mage is damaging incoming enemies (Blizzard can be channeled on top of Wall of Fog) or protecting a flag in a Battleground. 10-second duration. 30-second cooldown.

Will wind up a PVP ability primarily I’m sure.

Changes to Abilities and Mechanics

In addition to introducing new spells, we’re planning to make changes to some of the other abilities and mechanics you’re familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.

* Arcane Missiles is being redesigned to become a proc-based spell. Whenever the mage does damage with any spell, there is a chance for Arcane Missiles to become available, similar to how the warrior’s Overpower works. The damage and mana cost of this spell will be reworked to make it very desirable to use when available. This change should make gameplay more dynamic for the mage, particularly at low levels.

What if its part of my regular rotation, can you say “Butt-nerf?”
* We are planning to remove spells that don’t have a clear purpose. Amplify Magic, Dampen Magic, Fire Ward, and Frost Ward are being removed from the game, and we may remove more.
* The ability to conjure food and water will not become available until higher levels (likely around level 40), as we’re making changes to ensure mages generally won’t run out of mana at lower levels. Once mages learn how to conjure food and water, the conjured item will restore both health and mana.
* Scorch will provide a damage bonus to the mage’s fire spells. Our goal is for Scorch to be part of the mage’s rotation and a useful damage-dealing ability, even if someone else is supplying the group with the spell Critical Strike debuff. Scorch will provide the mage with more specific benefits, which can also be improved through talents.
Man, does Blizz have a hard-on for fire mages or what?

New Talents and Talent Changes

* Arcane Focus will now return mana for each spell that fails to hit your target, including Arcane Missiles that fail to launch. We want Arcane mages to have several talents that play off of how much mana the character has and give the player enough tools to manage mana.
* The talent Playing with Fire will reduce the cooldown of Blast Wave when hit by a melee attack, instead of its current effect.
* Pyromaniac will grant Haste when three or more targets are getting damaged by the effects of your damage-over-time (DoT) fire spells.
* The Burnout talent will allow mages to cast spells using health when they run out of mana.
Fire-Fire-and more friggin Fire
Mastery Passive Talent Tree Bonuses

* Spell damage
* Spell Haste
* Mana Adept

Mana Adept: Arcane will deal damage based how much mana the mage has. For example, Arcane mages will do much more damage at 100% mana than at 50% mana. If they begin to get low on mana, they will likely want to use an ability or mechanic to bring their mana up to increase their damage.

/facepalm…I truly hate this one, it’s a spec breaker


* Spell damage
* Spell Crit
* Ignite

Ignite: All direct-damage fire spells will add a damage-over-time (DoT) component when cast. The flavor will be similar to how Fireball works; however, the DoT component will be much stronger.

Why? Because we love FIRE mages…blow me


* Spell damage
* Spell Crit damage
* Deathfrost

Deathfrost: Casting Frostbolt places a buff on the mage that increases the damage for all frost, fire, and arcane spells. The only damage spell that won’t be affected by this buff is Frostbolt.

We hope you enjoyed this preview, and we’re looking forward to hearing your initial thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.

Ok, that’s it. If you are arcane, Break out the K-Y Jelly cuz its gonna get rough. If you are Fire, welcome to the top of the meters, been awhile since I seen you here.


As a brand new shiny blogger, I have to seek direction from external sources. So, as I was skimming the pages of blog azeroth today, I came across the suggested topic of “Changes you will make for cataclysm” or something like that.

Now, first and foremost, you have to know something about me. I hate change. I recently overhauled my ui only to go right back to what I was running to begin with, the idea of learning new mods in time for raid night nauseated me. So the very first word there threw up a red flag in my brain, and instantly the Xav side came out..” WTF!! Change?…Why do I have to Change? /rant…./cuss…Why?…WHY?…WHY are them peckerheads at blizz doing this to me? They hate me..they do…yep yep yep”

Then I calmed down and thought about it some. After reading the sneak releases on class and talent changes, it occurs to me I may have to change Xav’s spec. Of course since I love change so much, this in itself will be harder than I care to think about * nausea wave*.

“Mana Adept: Arcane will deal damage based how much mana the mage has. For example, Arcane mages will do much more damage at 100% mana than at 50% mana. If they begin to get low on mana, they will likely want to use an ability or mechanic to bring their mana up to increase their damage.”

This really concerns me because Xav is mana management impaired, always below 50% and poppin pots and using evocation at the last second. I will be spending some time in the very near future researching the other two specs. I have been arcane since level 10, so a change in spec is going to be a tad more difficult than just mouseclicking where i want my new talents.

I will keep you updated on my impending nervous breakdown.