Category: Xav's Rants


Trade chat is, by and large, the bane of my existence. For the most part I ignore it until I’m trolling for an end of the week raid of some sorts that all my guild-mates are locked from. You see, on my server the LFG channel is basically nonexistent, so all LFM is going through trade. There has been a pattern showing up lately that really pisses me off. First I’ll give an example then I’ll bitch.

Example 1: [2:Trade]{Douchebag} LFM for TotGC 10, must know fights and have Ach. Pst with class and GS.

There are a couple of things that piss me off about this. Right off the bat, I asked for his Ach, which he didn’t have. Sooooo, you dont have the ach, yet its a requirement for entering your Raid?? This fella wants to be carried to glory, fuck off asshole, pst ME when you get the ach so I can laugh at you.

Example 2: [2:Trade]{Assmunch} LFM for ICC10 weekly, Must have 5k GS.

ROFLMFAO, WTF?? 5k GS using what method, dickcheese? And by the way, WTF is your GS? I just about bet 100 gold its not 5k or you just got to 5k so Thats your new raid benchmark.

People please try not to be so fucking retarded. It really is hard after a days work to tolerate your ignorance. After the minimum for entrance into a raid instance, GS is good for one thing, to make ignorant wannabee raiders drool. Thats it, period. Like the AssTard in example one, He probably has his ach now but still cant play his character because that first class ride he had through TotGC didnt teach him a damn thing.

The guy in example 2 is no better, the ICC10 weekly raid that he refers to is Marrowgar. 5fuckinK GS for marrowgar? Go away peckerhead and come back when….never mind, dont ever come back, kthnx.

I believe the game was actually safer from DumbAsses before addons like recount and gearscore became the norm. I can remember when you had no idea how much DPS you were doing, all you knew was that the boss was down to 18% health that last try so “Lets step it up some guys”. You raced an enrage timer, not the Hunter or the Rogue in the raid.

The majority of people on my server that are not involved in Guild raids appear to be lazy. They dont want to read raid strats and actually be useful to someones raid, they want to be carried through the raid for easy Ach.’s and Kewl lewtz. That fine if you want to SUCK your whole life Mr. CrotchSmooch, just stay out of trade. Use your friends list to find victims, ohhhhh thats right, no one you have tricked into a run with you wants to go back because YOU SUCK!!

I guess some people will never get it. Some people will never function properly in any form of social environment even if it is a virtual one.

Recently a guildie posted a blog about our guild, she discussed how we have a guild name given to us for various reasons by our guildmates. Recently I was awarded the dubious title of “The Magpie”.

Apparently a Magpie is this really silly bird that gets into shiny things, stealing them, hoarding them and admiring them.

So, Xav, how did you come to be known as the Magpie? I figured you would ask, you nosy critters.

We were doing our weekly night one farm punking of ICC and had just killed them damn vampire triplets. Lo and behold, Wand of Ruby Claret dropped and I quickly said gimme gimme gimme. I received said item because I was by far the most deserving (yea right! I think I was the only person that could use it.). After my loots was given to me and it had been equipped, we take off up the ramp towards BQL’s trash. I have my character screen up admiring the stats on my new arsenal of awesomeness and mistakenly run right past where everyone else is staged to regroup and fight trash. By the time i hear the raid leader screaming my name, I am smack dab in the middle of the trash. Instead of taking one for the team and just eating a face melting, I make the decision that we can win this and I drag the whole lot of them filthy bastards back to the rest of the raid.

There are people rebuffing, sitting on the ground eating, and I believe some were even on a bio break. A wipe obviously occurred as no one was ready for a pull. When my raid leader asked why had I decided to commit raidicide, all I could say was that I was looking at my new Shiny. Fortunately, I raid with a great group of people with equally great senses of humor, but out of that emerged “The Magpie”

And now you know “The rest of the story”.

Dont die….

What? you want more?

Well how often has it been said that dead dps is no dps? Icc is all about situational awareness, and lots of movement. Lots of movement…Hmmmm. That means my dps sux. True to an extent, my dps may not be the top of the charts, but overall damage will be close, because I make a point of living.

Alot of movement hurts a caster, but if you’re alive at the end of the fight, you have done your job. Icc requires a caster to be constantly aware of Cd’s and when to use them. I always save stuff like mirror image for a boss fight, then I pop it right away, because most fights will allow me to pop it again.

All of my CD’s get popped going in to a boss fight, then i keep a close eye on them to pop them as soon as they come up. When you are moving alot, your CD abilities make or break you. I see a 1k difference in my dps on a boss fight if I misuse my CD’s, really, I aint lyin to ya! 1 friggin k, thats alot when your racing an enrage timer.

Icc provides very little opportunity to settle in to my routine of ABx4, Am…rinse repeat, so I have to be creative to even stay competitive with the dps monsters of PF. Throw AB everytime your running, unless Missile barrage is up. Its a dps loss to waste a MB by throwing a AB even if you are running for your life. Save it for a AM. If you are not running low on mana, hit arcane power everytime its up, trust me its worth it. Throw AP and even if you have to evocate your still ahead.

To end this very informal guide, DONT DIE!! Blink, ice block, do whatever because you cant dps facedown on the pavement.

I’m a mage and I approve of this, Nuff Said.

As I prepare for Tonight’s start to our weekly journey into ICC, I cant help but wonder if this will be another  night of Xav being a grease spot on the floor. Last week it was almost a running joke that, if Xav didnt die then we did something wrong.

I have a tendency at times to run the wrong direction when the raid leader yells Run!! Or I’m completely out of position when something bad happens. I pay attention, during commercial breaks from America Idol. I also see the bad stuff on the floor, after my RL Yells at me for standing in the goo.

Its fun though, and although we are there for progression, its still funny at times when I have discovered a new way to die. My guildies all have great senses of humor, and no one really gets uptight about my obvious lack of skill compared to theirs. Thats what its all about anyway, having fun. I dont think I would be happy in a raid group that treated the game like a second job. They bring me along as their token sacrifice, and they like my mana cookies, but thats okay, I’m pefectly happy with the arrangement and the people I raid with.

If any of you ever slip into Cenarion Circle / Alliance, Look us up. We are Phoenix Foundation, Progressive Raiders without the Hardcore mentality.

Broke Mage is Broke

I need help from my readers, all 3 of you. How do I make gold in game. I for the life of me cannot accumulate any gold. I don’t spend a lot really, but I cant seem to make any. I know I know, dailies. Ugh, they are so boring. What makes it more baffling to me is :

1-    I have a main that has 450 tailoring/Enchanting

2-    I have 2 450 miners

3-    I have a 450 skinner

4-    I have a 450 jewelcrafter

5-    I have a 450 herb/alchemist

I should be rolling in the money, right? I’m doing something wrong. I see guys all the time in screenshots ( you know the ones with their gold in the fubar bar), that have more gold than Midas, yet I’m lucky to have 300-400 gold between all characters at any given time.

Is farming my best route? I need help because I’m sick of being broke. I ran out of flasks last night in ICC on a progression night no less, and was ashamed to tell anyone. I finished the night on guru’s elixir and was out of them on the last attempt.

Does anyone wanna be my money manager? I sure need one. Does anyone else have the same problem I have?  What have you done on your realm that worked for you?

Ugh!! I blame the Murlocs (universal health care supporters)

I’m not one that’s over giggly and anxious about Cataclysm, but in the spirit of many blogs around, I will list the previews that pertain to me. I will also be shamelessly copying Ambers style of commenting on the areas that make my ears perk up.

If you have never visited Ambers blog, You are missing out. Check it out http://forthebubbles.wordpress.com/

Now, on to the meat-n-taters, so to speak. Today students, we will discuss the preview of the Mage class. There will be time at the end of this session to bitch, moan and groan, so please hold all perishable items you intend on throwing at me until then, thank you very much.

Pulled from www.mmo-champion.com

Quote from: Bashiok (Source)
In World of Warcraft: Cataclysm, we’ll be making lots of changes and additions to class talents and abilities across the board. In this preview, you’ll get an early look at what’s in store for the mage class, including a rundown of some of the new spells, abilities, and talents, and an overview of how the new Mastery system will work with the different talent specs.

New Mage Spells

Flame Orb (available at level 81): Inspired by Prince Taldaram’s abilities in Ahn’kahet and Icecrown Citadel, this spell allows the mage to cast a flaming orb that travels in front in a straight line, sending beams that cause fire damage to passing targets. Once it’s cast, the mage is free to begin casting other spells as the Flame Orb travels. While the spell will be useful to any spec, Fire mages will have talents that improve it, possibly causing the Flame Orb to explode when it reaches its destination.

Of course Fire mages will benefit the most, after all Arcane will most likely be butt-nerfed

Time Warp (level 83): Grants a passive Haste effect much like Bloodlust or Heroism to party or raid members. It also temporarily increases the mage’s own movement speed. Time Warp will be exclusive with Bloodlust and Heroism, meaning you can’t benefit from both if you’ve got the Exhaustion debuff, though the movement-speed increase will still work even when under the effects of Exhaustion.

Movement shmovement, that’s what blink is for. The haste would be nice independent of heroism.

Wall of Fog (level 85): Creates a line of frost in front of the mage, 30 yards from end to end. Enemies who cross the line are snared and take damage. The mana cost will be designed to make Wall of Fog efficient against groups, not individuals. This spell is intended to give mages a way to help control the battlefield, whether the mage is damaging incoming enemies (Blizzard can be channeled on top of Wall of Fog) or protecting a flag in a Battleground. 10-second duration. 30-second cooldown.

Will wind up a PVP ability primarily I’m sure.

Changes to Abilities and Mechanics

In addition to introducing new spells, we’re planning to make changes to some of the other abilities and mechanics you’re familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.

* Arcane Missiles is being redesigned to become a proc-based spell. Whenever the mage does damage with any spell, there is a chance for Arcane Missiles to become available, similar to how the warrior’s Overpower works. The damage and mana cost of this spell will be reworked to make it very desirable to use when available. This change should make gameplay more dynamic for the mage, particularly at low levels.

What if its part of my regular rotation, can you say “Butt-nerf?”
* We are planning to remove spells that don’t have a clear purpose. Amplify Magic, Dampen Magic, Fire Ward, and Frost Ward are being removed from the game, and we may remove more.
* The ability to conjure food and water will not become available until higher levels (likely around level 40), as we’re making changes to ensure mages generally won’t run out of mana at lower levels. Once mages learn how to conjure food and water, the conjured item will restore both health and mana.
* Scorch will provide a damage bonus to the mage’s fire spells. Our goal is for Scorch to be part of the mage’s rotation and a useful damage-dealing ability, even if someone else is supplying the group with the spell Critical Strike debuff. Scorch will provide the mage with more specific benefits, which can also be improved through talents.
Man, does Blizz have a hard-on for fire mages or what?

New Talents and Talent Changes

* Arcane Focus will now return mana for each spell that fails to hit your target, including Arcane Missiles that fail to launch. We want Arcane mages to have several talents that play off of how much mana the character has and give the player enough tools to manage mana.
* The talent Playing with Fire will reduce the cooldown of Blast Wave when hit by a melee attack, instead of its current effect.
* Pyromaniac will grant Haste when three or more targets are getting damaged by the effects of your damage-over-time (DoT) fire spells.
* The Burnout talent will allow mages to cast spells using health when they run out of mana.
Fire-Fire-and more friggin Fire
Mastery Passive Talent Tree Bonuses
Arcane

* Spell damage
* Spell Haste
* Mana Adept

Mana Adept: Arcane will deal damage based how much mana the mage has. For example, Arcane mages will do much more damage at 100% mana than at 50% mana. If they begin to get low on mana, they will likely want to use an ability or mechanic to bring their mana up to increase their damage.

/facepalm…I truly hate this one, it’s a spec breaker

Fire

* Spell damage
* Spell Crit
* Ignite

Ignite: All direct-damage fire spells will add a damage-over-time (DoT) component when cast. The flavor will be similar to how Fireball works; however, the DoT component will be much stronger.

Why? Because we love FIRE mages…blow me

Frost

* Spell damage
* Spell Crit damage
* Deathfrost

Deathfrost: Casting Frostbolt places a buff on the mage that increases the damage for all frost, fire, and arcane spells. The only damage spell that won’t be affected by this buff is Frostbolt.

We hope you enjoyed this preview, and we’re looking forward to hearing your initial thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.

Ok, that’s it. If you are arcane, Break out the K-Y Jelly cuz its gonna get rough. If you are Fire, welcome to the top of the meters, been awhile since I seen you here.

I…..must…lie….down….

As a brand new shiny blogger, I have to seek direction from external sources. So, as I was skimming the pages of blog azeroth today, I came across the suggested topic of “Changes you will make for cataclysm” or something like that.

Now, first and foremost, you have to know something about me. I hate change. I recently overhauled my ui only to go right back to what I was running to begin with, the idea of learning new mods in time for raid night nauseated me. So the very first word there threw up a red flag in my brain, and instantly the Xav side came out..” WTF!! Change?…Why do I have to Change? /rant…./cuss…Why?…WHY?…WHY are them peckerheads at blizz doing this to me? They hate me..they do…yep yep yep”

Then I calmed down and thought about it some. After reading the sneak releases on class and talent changes, it occurs to me I may have to change Xav’s spec. Of course since I love change so much, this in itself will be harder than I care to think about * nausea wave*.

“Mana Adept: Arcane will deal damage based how much mana the mage has. For example, Arcane mages will do much more damage at 100% mana than at 50% mana. If they begin to get low on mana, they will likely want to use an ability or mechanic to bring their mana up to increase their damage.”

This really concerns me because Xav is mana management impaired, always below 50% and poppin pots and using evocation at the last second. I will be spending some time in the very near future researching the other two specs. I have been arcane since level 10, so a change in spec is going to be a tad more difficult than just mouseclicking where i want my new talents.

I will keep you updated on my impending nervous breakdown.