Tag Archive: arcane

I’m not one that’s over giggly and anxious about Cataclysm, but in the spirit of many blogs around, I will list the previews that pertain to me. I will also be shamelessly copying Ambers style of commenting on the areas that make my ears perk up.

If you have never visited Ambers blog, You are missing out. Check it out http://forthebubbles.wordpress.com/

Now, on to the meat-n-taters, so to speak. Today students, we will discuss the preview of the Mage class. There will be time at the end of this session to bitch, moan and groan, so please hold all perishable items you intend on throwing at me until then, thank you very much.

Pulled from www.mmo-champion.com

Quote from: Bashiok (Source)
In World of Warcraft: Cataclysm, we’ll be making lots of changes and additions to class talents and abilities across the board. In this preview, you’ll get an early look at what’s in store for the mage class, including a rundown of some of the new spells, abilities, and talents, and an overview of how the new Mastery system will work with the different talent specs.

New Mage Spells

Flame Orb (available at level 81): Inspired by Prince Taldaram’s abilities in Ahn’kahet and Icecrown Citadel, this spell allows the mage to cast a flaming orb that travels in front in a straight line, sending beams that cause fire damage to passing targets. Once it’s cast, the mage is free to begin casting other spells as the Flame Orb travels. While the spell will be useful to any spec, Fire mages will have talents that improve it, possibly causing the Flame Orb to explode when it reaches its destination.

Of course Fire mages will benefit the most, after all Arcane will most likely be butt-nerfed

Time Warp (level 83): Grants a passive Haste effect much like Bloodlust or Heroism to party or raid members. It also temporarily increases the mage’s own movement speed. Time Warp will be exclusive with Bloodlust and Heroism, meaning you can’t benefit from both if you’ve got the Exhaustion debuff, though the movement-speed increase will still work even when under the effects of Exhaustion.

Movement shmovement, that’s what blink is for. The haste would be nice independent of heroism.

Wall of Fog (level 85): Creates a line of frost in front of the mage, 30 yards from end to end. Enemies who cross the line are snared and take damage. The mana cost will be designed to make Wall of Fog efficient against groups, not individuals. This spell is intended to give mages a way to help control the battlefield, whether the mage is damaging incoming enemies (Blizzard can be channeled on top of Wall of Fog) or protecting a flag in a Battleground. 10-second duration. 30-second cooldown.

Will wind up a PVP ability primarily I’m sure.

Changes to Abilities and Mechanics

In addition to introducing new spells, we’re planning to make changes to some of the other abilities and mechanics you’re familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.

* Arcane Missiles is being redesigned to become a proc-based spell. Whenever the mage does damage with any spell, there is a chance for Arcane Missiles to become available, similar to how the warrior’s Overpower works. The damage and mana cost of this spell will be reworked to make it very desirable to use when available. This change should make gameplay more dynamic for the mage, particularly at low levels.

What if its part of my regular rotation, can you say “Butt-nerf?”
* We are planning to remove spells that don’t have a clear purpose. Amplify Magic, Dampen Magic, Fire Ward, and Frost Ward are being removed from the game, and we may remove more.
* The ability to conjure food and water will not become available until higher levels (likely around level 40), as we’re making changes to ensure mages generally won’t run out of mana at lower levels. Once mages learn how to conjure food and water, the conjured item will restore both health and mana.
* Scorch will provide a damage bonus to the mage’s fire spells. Our goal is for Scorch to be part of the mage’s rotation and a useful damage-dealing ability, even if someone else is supplying the group with the spell Critical Strike debuff. Scorch will provide the mage with more specific benefits, which can also be improved through talents.
Man, does Blizz have a hard-on for fire mages or what?

New Talents and Talent Changes

* Arcane Focus will now return mana for each spell that fails to hit your target, including Arcane Missiles that fail to launch. We want Arcane mages to have several talents that play off of how much mana the character has and give the player enough tools to manage mana.
* The talent Playing with Fire will reduce the cooldown of Blast Wave when hit by a melee attack, instead of its current effect.
* Pyromaniac will grant Haste when three or more targets are getting damaged by the effects of your damage-over-time (DoT) fire spells.
* The Burnout talent will allow mages to cast spells using health when they run out of mana.
Fire-Fire-and more friggin Fire
Mastery Passive Talent Tree Bonuses

* Spell damage
* Spell Haste
* Mana Adept

Mana Adept: Arcane will deal damage based how much mana the mage has. For example, Arcane mages will do much more damage at 100% mana than at 50% mana. If they begin to get low on mana, they will likely want to use an ability or mechanic to bring their mana up to increase their damage.

/facepalm…I truly hate this one, it’s a spec breaker


* Spell damage
* Spell Crit
* Ignite

Ignite: All direct-damage fire spells will add a damage-over-time (DoT) component when cast. The flavor will be similar to how Fireball works; however, the DoT component will be much stronger.

Why? Because we love FIRE mages…blow me


* Spell damage
* Spell Crit damage
* Deathfrost

Deathfrost: Casting Frostbolt places a buff on the mage that increases the damage for all frost, fire, and arcane spells. The only damage spell that won’t be affected by this buff is Frostbolt.

We hope you enjoyed this preview, and we’re looking forward to hearing your initial thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.

Ok, that’s it. If you are arcane, Break out the K-Y Jelly cuz its gonna get rough. If you are Fire, welcome to the top of the meters, been awhile since I seen you here.



As a brand new shiny blogger, I have to seek direction from external sources. So, as I was skimming the pages of blog azeroth today, I came across the suggested topic of “Changes you will make for cataclysm” or something like that.

Now, first and foremost, you have to know something about me. I hate change. I recently overhauled my ui only to go right back to what I was running to begin with, the idea of learning new mods in time for raid night nauseated me. So the very first word there threw up a red flag in my brain, and instantly the Xav side came out..” WTF!! Change?…Why do I have to Change? /rant…./cuss…Why?…WHY?…WHY are them peckerheads at blizz doing this to me? They hate me..they do…yep yep yep”

Then I calmed down and thought about it some. After reading the sneak releases on class and talent changes, it occurs to me I may have to change Xav’s spec. Of course since I love change so much, this in itself will be harder than I care to think about * nausea wave*.

“Mana Adept: Arcane will deal damage based how much mana the mage has. For example, Arcane mages will do much more damage at 100% mana than at 50% mana. If they begin to get low on mana, they will likely want to use an ability or mechanic to bring their mana up to increase their damage.”

This really concerns me because Xav is mana management impaired, always below 50% and poppin pots and using evocation at the last second. I will be spending some time in the very near future researching the other two specs. I have been arcane since level 10, so a change in spec is going to be a tad more difficult than just mouseclicking where i want my new talents.

I will keep you updated on my impending nervous breakdown.