I’ve been reading, with a noticeable lack of interest, the Priest class preview for Cataclysm. I refuse to bore you with the complete wall of text like Xav did, and will instead just quote a few notables. Shall we take a look together? *nods*

Heal (available at level 16): While priests already have a spell called Heal, the existing version becomes obsolete at higher levels, which is something we intend to change in Cataclysm. Introduced at a low level, the “new” Heal spell will functionally work much like a down-ranked Greater Heal did in the past, adding more granularity to your direct-healing arsenal. If you need to heal someone a moderate amount and efficiency is an issue (making Flash Heal the incorrect spell for the job), then Heal is what you want to use. Heal is intended to be the priest’s go-to direct-healing spell unless they need something bigger (Greater Heal) or faster (Flash Heal). We will be following a similar philosophy with all the healing classes

I cant say that I care for this. Does this mean they are going to make FH inefficient? I don’t struggle with mana levels too bad even on long fights. FH is my spam heal at the moment, if Blizz makes it expensive, I wont be pleased.

Inner Will (level 83): Increases movement speed by 12% and reduces the mana cost of instant-cast spells by 10%. This buff will be exclusive with Inner Fire, meaning you can’t have both up at once. Inner Fire provides a spell power and Armor buff; Inner Will should be useful on a more situational basis.

This is useless to me if I cant have it up at the same time IF is. I say that, but if we get ganked on mana cost, maybe, except I dont use many Instant cast spells.

* Mana will be a bigger consideration for all healers. We aren’t trying to make healing more painful; we’re trying to make it more fun. When the cost of a spell isn’t an issue, then casting the right spell for the job is less of an issue because you might as well just use your most powerful spell all of the time. We are, however, getting rid of the five-second rule, because we don’t want to encourage standing around doing nothing. We’re also going to cut back on the benefits of buffs such as Replenishment so priests (and all healers) don’t feel as penalized when those buffs aren’t available.

AHA!! Now we see why they said FH was going to be inefficient, they are going to have healers going OOM constantly until we get used to this.

In the long run, It really is not that big of a deal. I’m a holy priest and will continue to be one. New specs will evolve to overcome any obstacle mana issues will cause.